Hard 16 vs Dealer 10
The most-searched hand in blackjack, and one of the worst positions you can be dealt. Here's what the math says — under every rule set.
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Why Hit Is Correct (Barely)
Hard 16 against a dealer 10 is the closest decision on the
The reason hit wins at all: a dealer showing 10 makes a pat hand (17 through 21) about 77% of the time, so if you stand on 16 you lose roughly three quarters of the time outright. Hitting busts about 62% of the time, but the ~38% of hands where you draw to 17–21 recover enough of the losing pile to nose ahead. When you run the probabilities, hit loses by a hair less.
How the Play Changes Under Different Rules
Because the decision is so close, rule variations can shift EV and occasionally the best play. The table below shows the basic strategy answer across common rule sets.
| Rule Set | Best Play | EV |
|---|---|---|
| 6-deck · H17 · no surrender | Hit | −0.5403 |
| 6-deck · H17 · late surrender | Surrender | −0.5000 |
| 6-deck · S17 · no surrender | Hit | −0.5370 |
| Single-deck · H17 · no surrender | Hit | −0.5305 |
The main takeaway: if late surrender is available, always surrender hard 16 vs 10 — giving up half a unit is demonstrably better than losing 54% of a full unit. Without surrender, the play is Hit across every deck count; the EV gap to Stand widens slightly in single-deck games (the removal effect of seen cards tips the distribution further toward Hit) but the action is the same.
Count-Based Deviations
The
For hard 16 vs 10, the deviation is: at a
True count assumes Hi-Lo — the most common counting system: +1 for 2–6, 0 for 7–9, −1 for 10–A, divided by decks remaining.
The intuition: a negative count means more small cards have come out, leaving the remaining shoe rich in tens. That increases both the dealer's likelihood of pat hands and your likelihood of busting if you hit. The count-based answer turns out to be the opposite of what you'd guess: when the deck is rich in small cards (positive count), stand; when it's rich in tens (negative count), hit.
What Most Players Get Wrong
The single biggest mistake on hard 16 vs 10 isn't picking the wrong action — it's failing to surrender when surrender is offered, which costs you roughly 4 cents per dollar wagered on that hand. If you play a game that offers late surrender and you don't take it on 16 vs 10, you're lighting money on fire.