The Illustrious 18: Count-Based Strategy Deviations That Matter
Don Schlesinger's canonical set of 18 highest-value deviations from
What It Is
The Illustrious 18 is a ranked list of the 18 most valuable count-based deviations from basic strategy for a
Schlesinger ranked them by total EV gain — the product of how often the situation arises and how much EV the deviation adds each time. Number 1 on the list (insurance at +3) is worth more than the bottom four combined. Pros who learn the Illustrious 18 capture roughly 90–95% of the full-indices deviation EV available — the diminishing returns after 18 are real.
The Full Set
Thresholds assume Hi-Lo with true-count conversion (running count divided by decks remaining). "≥" means play the deviation when the true count meets or exceeds that value; "<" means play it at or below.
| # | Situation | True-Count Trigger | Deviation | Baseline |
|---|---|---|---|---|
| 1 | Insurance | ≥ +3 | Take insurance | Never insure |
| 2 | Hard 16 vs 10 | ≥ 0 | Stand | Hit |
| 3 | Hard 15 vs 10 | ≥ +4 | Stand | Hit |
| 4 | Pair of 10s vs 5 | ≥ +5 | Split | Stand |
| 5 | Pair of 10s vs 6 | ≥ +4 | Split | Stand |
| 6 | Hard 10 vs 10 | ≥ +4 | Double | Hit |
| 7 | Hard 12 vs 3 | ≥ +2 | Stand | Hit |
| 8 | Hard 12 vs 2 | ≥ +3 | Stand | Hit |
| 9 | Hard 11 vs A | ≥ +1 | Double | Hit |
| 10 | Hard 9 vs 2 | ≥ +1 | Double | Hit |
| 11 | Hard 10 vs A | ≥ +4 | Double | Hit |
| 12 | Hard 9 vs 7 | ≥ +3 | Double | Hit |
| 13 | Hard 16 vs 9 | ≥ +5 | Stand | Hit |
| 14 | Hard 13 vs 2 | < −1 | Hit | Stand |
| 15 | Hard 12 vs 4 | < 0 | Hit | Stand |
| 16 | Hard 12 vs 5 | < −2 | Hit | Stand |
| 17 | Hard 12 vs 6 | < −1 | Hit | Stand |
| 18 | Hard 13 vs 3 | < −2 | Hit | Stand |
Why These 18
The cutoff is empirical, not arbitrary. Schlesinger ran simulations of every plausible deviation across thousands of shoes and ranked them by the EV gain a perfect player captures by knowing that index. The 18 chosen cover roughly 90% of the total deviation value; adding indices 19 through ~150 picks up the last 10% and massively increases the memorization load.
Most pros learn the full 18, then add the
How To Use Them
Each deviation is a simple rule of the form: "if TC {≥|<} X, play {action}; otherwise play basic strategy." At the table, a counter runs the count continuously, converts to true count on each bet cycle, and mentally flags any upcoming deviation situation.
Example: hard 16 vs dealer 10. Basic strategy says hit. But the Illustrious 18 says stand when TC ≥ 0. If you're at a true count of +1 and dealt a 10-6 against a dealer 10, you stand instead of hitting. That single decision is worth about 0.31% extra EV over the hand — and since the situation comes up frequently, it's the second-most-valuable deviation on the list.
Caveats Worth Knowing
Indices are Hi-Lo-specific. The thresholds above assume Hi-Lo tags (+1 for 2–6, 0 for 7–9, −1 for 10–A). KO and other unbalanced counts use different thresholds. Hi-Opt II, Zen, and other stronger systems have their own indices with typically lower thresholds (they're more playing-efficient).
The 10-10 split deviations are cover-sensitive. Splitting tens at a high count is a classic counter tell — dealers and pit bosses notice. Many pros skip indices 4 and 5 as cover compromise and absorb the small EV cost.
Penetration matters. Deviations are most valuable in the back half of the shoe where true counts can swing. In a game with 50% penetration (half the shoe cut off), you'll see the high-value deviations less often and the total EV gain shrinks proportionally.
Run a million hands with and without deviation indices and see the EV difference for your specific rule set.